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Boyfriend dungeon phone number puzzle solution reddit
Boyfriend dungeon phone number puzzle solution reddit









boyfriend dungeon phone number puzzle solution reddit

I wouldn't labor to make such a rite of passage THE quest for the night. And a puzzle can be the reward at the end of a story, instead of the typical gold. It is a good way to introduce new side quests and magic items, though. So, don't tie required story arc to them, lest you risk a story never being completed. Give the players a real puzzle, and don't expect them to ever solve it, no matter how trivial it is. You know, stuff that focuses on a class's flavor. Rogue: Steal an item worth over 1,000 gold pieces from a well-known public figure.īard: Play a sold-out show, bed the governor's wife, convince the Captain of the Guard that you're long-lost brothers, or convince someone to sign over their home or vehicle to you for free. So if I were to create a puzzle within a rite-of-passage dungeon, I guess I'd do something like Either curb their destruction or find a suitable alternative to feed the town. The local deer population is alarmingly low and dropping at a steady rate. Prepare the city to sustain the strike or attempt to stop it outright. So in my games, I just leave them out entirely, and give the players more natural puzzles likeĪ goblin army will attack the city in no more than a week.

#Boyfriend dungeon phone number puzzle solution reddit how to#

I have no idea how to make something like that. Ideally you'd like to create a puzzle where the solution isn't immediately obvious, but becomes clear after discussion between the players. The first option is a mixed bag since it could lead to either a good amount of tension or a frustrating bottleneck. The players don't get it and won't get it without prodding from the GM, usually in the form of a clue or an outright change to the structure of the puzzle. In my experience, puzzles with a single solution elicit one of two outcomes: I really wish I knew how to incorporate abstract puzzles of this type into my game, but I don't. If you search for logic puzzles online, you can find one of the right difficulty, then modify it to make sense in your game. If they get it right, the door opens and they can advance. So the players have to dodge the monsters while researching the puzzle, then deliver the answer to the door. For example, "The mage's guild was formed by a man named Joran, years before the bard's guild existed." and "The sculptors couldn't have founded their guild without the aid of another guildmaster, Archwizard Joran." Tell me - in what order were they founded?Īfter he asks, magical guardians (ghosts or golems, take your pick) appear and attempt to repel the players.Ī character can approach a book shelf and make an easy History check to find a book with some useful information in it. The gargoyle asks a history question: there are five guilds in this city. At the far end, there's a stone door with a gargoyle perched above it. My favorite puzzle was one I used in the basement of a mage's guild:











Boyfriend dungeon phone number puzzle solution reddit