

One of Lost in Random’s antagonists, the Shadowman. Great potential, but bland and repetitive execution. I really like the idea of an evil creature wanting peace for selfish purposes - so people can be afraid of him again - but Even’s way of brokering peace is by fetching items the warring triplets of Threedom want so they can give her something in return, which Even can then give to Neeshka, a former royal bodyguard, to jog her memory and discover who murdered the old king. One quest that stood out for me is when the Shadowman sends you to broker peace and end the civil war in Threedom. To do, she gets sent on various fetch quests by NPCs who then aid her in moving on to the next city.Īlmost every main and side quest is some variation on a fetch quest, which can get rather dull, whether you’re fetching eyes, ghost stories, or fabric for rugs.
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Even needs to either upgrade Dicey or obtain something to move on to the next place. For most of the districts, the quests play out in the same manner almost every time. I only wish the quests and objectives in the game were just as unique.
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Lost in Random is an excellent example of how to bring new worlds to life in video games. Each of the six districts has a specific spin to them, such as Two-Town’s upside-down town in the sky, Threedom’s war-torn trenches (and giant robots fighting off to the distance!), and Fourburg’s circus-like arena. The world through which Even travels is also uniquely weird and gets weirder as the game goes on. The triplets of Threedom are all regal and royal in their own ways, the evil Royam of Two-Town is a frightening villain who bears a striking resemblance to Batman’s rogue Scarecrow, and the Shadowman is designed specifically to haunt children’s nightmares (and mine, possibly). The NPCs essential to the game all have unique designs. The weird and wonderful world of Lost in Random. There are giant fish-like people, talking fox-like creatures, and steampunk robots populating the world. The easy comparisons for the weird, cute, and sometimes gross-looking characters are the works of Tim Burton, but I also found the human characters to be very doll-like and they reminded me of the work of stop-motion studio Laika, creators of Coraline and Kubo and the Two Strings. The world and aesthetic of Lost in Random are the game’s calling cards and worthy of all the praise they’ve received. There’s some great character work throughout and I was especially impressed with developments - and some surprises I wouldn’t dare spoil - in the late game as Even traveled closer to Sixopolis. I don’t want to give too much away, but I found the different paths the sisters go down to be quite interesting and I was certainly invested in their tales. There are also dream sequences that give Even glimpses of Odd’s fate in Sixtropolis. Even meets many memorable characters on her journey, like Mannie Dex, the living cabinet who trades you cards in exchange for coin, and Neeshka, the forgetful bodyguard in Threedom. It’s a simple tale, but that doesn’t mean it isn’t a fun or engaging one. Together they journey through six different districts on their way towards finding Odd and hopefully saving her. A war broke out and now dice in Random are no more, save for Dicey, the die Even randomly comes across. Random used to be populated by dice wielders and their companion dice until the queen decided she was to be the only person to wield a dice. She runs away from home and accidentally finds herself in the Valley of Dice. The protagonist Even has a simple goal: save Odd, her sister, from the clutches of the evil queen of Random. While I had a few gripes with the game, my overall experience with Lost in Random was one of joy, excitement, wonder, and, of course, randomness. I didn’t know what to expect when traveling from Two Town to Threedom, or even from one roll of Dicey to the next, and this randomness is what made Zoink’s game really stand out. Lost in Random is different - after all, random is in the title. Most first-person shooters have the same control schemes, every third-person adventure game has similar parkour and climbing mechanics, Bioware will always include steamy romances. With most games, we know what to expect from them.
